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Sony says PlayStation 3 is a Blu-ray
disc player too
23 September, 2007
Sony Corporation has embarked on a
campaign to step up marketing for its
latest gaming console PlayStation 3
and emphasized that the console is a
Blu-ray disc player as well.
The move is apparently aimed at
boosting both the PlayStation 3 and
the Sony-backed DVD format ahead of
the Christmas holiday sales season.
Financial Times reported Kaz Hirai,
president of Sony’s games unit, as
saying that his division was working
closely with Sony Pictures and Sony
Entertainment to “get the Blu-ray
message out” and that it is a
“delicate balancing act” for Sony
Computer Entertainment.
Kaz Hirai said the PlayStation 3 is
first and foremost a video games
machine but a great Blu-ray player,
too. Marketing efforts in the United
States, Europe, and Japan would
highlight the PlayStation 3 as a Blu-ray
disc player as well.
Hirai did not rule out a price cut for
the PlayStation 3 in future. A price
cut would have a “real impact” on
sales only if there were enough
software titles
to support the PlayStation 3, he
added.
However, analysts were skeptical about
the price cut, and said Sony could
miss its shipment targets for 2007.
In his keynote speech at the Tokyo
Game Show, Kaz Hirai said on September
21, 2007, that Sony’s games unit would
postpone until the spring of 2008 the
launch of ‘Home.’ The virtual world
‘Home’, which will run on the
PlayStation 3, was originally
scheduled for release late in 2007.
Sony Computer Entertainment, Kaz Hirai
said, had acquired Evolution Studios,
a software developer in the United
Kingdom, and its Bigbig Studios
subsidiary, for an undisclosed sum to
strengthen its software line-up.
Evolution Studios had created
MotorStorm, a million-seller title for
the PlayStation 3.
In his presentation at the Tokyo Game
Show, Kaz Hirai, president of Sony
Computer Entertainment, also announced
a rumble-enhanced Sixaxis controller
and some demonstrations of new PSP/PS3
connectivity.
Hirai began by talking about the
success of the PlayStation platform
since its launch in 1994. From that
year up till now, the company went
from having no presence in the
game-hardware business to amassing
over 250 million hardware sales
worldwide.
The company, Hirai added, has plans to
make even more contributions to the
gaming-console industry. At the core
of this strategy is a desire to create
more interesting games and interesting
entertainment, while continuing to
innovate.
He stressed on the success of
PlayStation 2, which reached the
100-million sales mark in six years,
compared to the original PlayStation
that took 11 years to hit that number.
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