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Second Life offers virtual travel
around the world
17 May, 2007
Here is a very special kind of
global travel that requires no
tickets, no money. And, while
‘traveling,’ you can stay put where
you are!
The time taken for the trip would be
usually less than two hours.
This is the virtual travel of ‘Second
Life,’ which would appeal to
‘travelers’ willing who prefer the
Internet to find a temporary escape
from the drudgery of the real world.
According to the Associated Press,
aspiring ‘virtual travelers’ need only
download a free program and then log
in. With the help of elaborate 3-D
locales, tourists can watch their
online embodiments – known as their
avatars – lounge at the beach, dine at
restaurants, or dancing at a crowded
nightclub.
And, like in the real world, it is
easy to get lost. Long-time
inhabitants of ‘Second Life’ are
creating automated tours, opening
virtual travel agencies and even
publishing travel guidebooks.
The Unofficial Tourists Guide to
Second Life was published in April
2007 by St Martin's Press. It contains
sections on how to fly and how to
hover and it is very much like going
to a foreign country, says the tourist
guide’s co-writer Paul Carr.
‘Second Life’ lets one fly and even
teleport from place to place. It
hosted over 1 million visitors in
April 2007.
Even as they travel to virtual Roman
neighborhoods and fantastical worlds,
says the Associated Press report,
visitors can interact with other
participants from all over the world –
that is, real world. About a quarter
of the users are from the United
States; the rest are mostly from
Europe, Brazil, Canada, Japan and
Australia.
In ‘Second Life,’ language is not a
problem. Visitors can pick up a free
translation program and carry on typed
conversations with others speaking any
of nine languages.
There is an option for guided tour.
Virtual travel agency Synthravels is
‘matching’ virtual tourists and
volunteer guides in 27 different
online worlds, including ‘Second
Life,’ ‘World of Warcraft’ and others.
However, the guided tour in ‘Second
Life’ has its inherent difficulties:
with both the leader and the led under
their own power, it is easy to get
separated.
Also, ‘Second Life’ locations tend to
get especially crowded when it is
evening in the United States or
Europe, and the resulting computer
lag-time can make navigating
cumbersome.
Finding a guide itself can be a
challenge. The Synthravels website has
connected guides and tourists over 200
times, but for the time being it does
not charge visitors or pay guides.
There are a few people in ‘Second
Life’ who will offer a tour in
exchange for a few Linden dollars,
says Paul Carr, referring to the
world’s currency, which can be bought
and sold for real-world cash.
Those having a hard time securing a
personal tour can turn to a number of
automated options. Many site creators
post vehicles near arrival points and
programme them to give visitors a tour
of the location.
By heading to The Guided Tour Company
of Second Life, where automated tour
vehicles ranging from hang-gliders to
flying carpets are sold, avatars can
access a programmed tour.
By clicking on the free guide, users
can teleport to Icarus, where a giant
dragonfly carries them to a romantic
dance floor surrounded by twinkling
stars. Clicking again brings them to
Venice Island, where a gondola takes
them to an old church adorned with
Renaissance paintings and an ornate,
carved pulpit.
Another click leads to Cocoloco Island
Resort, where a white hot-air balloon
takes them around what looks
surprisingly like a Caribbean resort –
with beach chairs, thatch cabanas, and
a pool. A few mouse clicks allows
visitors to float on their backs for
hours.
Visitors can even take a few
photographs or home videos of their
virtual trip.
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