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TECHNOLOGY - QUAKE 4 GAME REVIEW

 

 

Quake 4 is a thrill ride!

BY DHIRAJ SHETTY
28th November, 2005

Blood, gore and violence: The legacy of Quake continues! Assigned by id Software, Raven Software has proved their worth with Quake 4, one of the biggest and most violent games of the year. The Quake series, which began in 1996, was among the first PC first-person shooters to let you take your multiplayer matches onto the Internet, and over the years id has mastered the art of delivering cutting edge technology.

All the three previous Quake games had very little to do with one another. The first installment of Quake was more like a remake of Doom using the then new Quake engine. Quake II had the human - vs. - strogg conflict story line, where you defeat Makron, the leader of the Strogg forces in the final level. Quake III Arena was totally multiplayer centric with no single-player storyline based missions at all. And the latest in Quake series, Quake 4 is more or less a cross between Quake II and Quake III. Quake 4 starts off immediately where Quake II left off in singleplayer.

There are a series of firsts for id Software when they released Quake 4. Quake 4 is the first game by id that has named the lead character of the game (Matthew Kane in this case). Quake 4 is the first Quake game not based on a Quake engine; it uses the Doom 3 Technology to perfection. Quake 4 is the first to have drivable vehicles, assisting squad mates, etc. It is the first id Game outsourced to a different developer. And the able minds a Raven have done a wonderful job in response to the assignment that they were trusted upon.



You play as a space marine named Matthew Kane, who has recently been assigned to Rhino Squad. Since you're the new guy, obviously your squad doesn’t trust your skills and some of them even betting that you won't even survive for one day. You'll also fight alongside different squad mates at various levels in the game. Though they are not perfect, they are definitely better than what you’d consider from an AI-based entity. They seem invincible and looks as if they can take unlimited amount of damage, but just for your kind information they could die in a firefight

 But nevertheless they are really helpful. The environments of Quake 4 are dark (well, not as dark as Doom 3) and intense. The game oozes with evilness. There are subtle musical jabs in dark corridors and behind locked doors that kind of mimic Doom 3 and make fun of it’s much talked about its spookiness. While you'll still deal with a lot of shadowy areas, this is less about making you jump out of your seat and more about running and gunning. The overall design of the levels is incredible and designed with the theme in mind. It has the same flickering lighting and subtle background music like Quake 2. The levels are cleverly designed and show clear confidence of the guys at Raven. They are simpler from puzzle point of view and also appear to be more heavily populated by nastier creatures – many of which are placed behind pillars or drop down through elevators (unlike springing out of no-where like in Doom3) above the player, meaning the player has to look around a lot (while getting nagged by their attacking and bombarding).



The only thing which keeps Quake 4 from achieving the Best Game of the Year award is that it takes no chances of innovating the game play. The weapons aren’t spectacular. While most of them have their origins in Quake 2, they are not exactly similar to the ones that appear in Quake 2. But they are the usual set that comes with most standard FPS games, a standard pistol, and the machine gun (albeit with a flash light), shotgun, etc. The nail gun, which disappeared in Quake 2 and Quake 3 finally comes back in Quake 4. The weapons are upgradeable over the course of the game. The manual reloading shotgun will get a clip-fed reloading mechanism, nail gun gets homing nails (talk about doing evil things!).

Then there is a hyper-blaster, which will have ricocheting energy blobs when upgraded later and the lightening gun which has the coolest firing animation. It’s a pity that you get all this and the rail gun half way into the game. The BFG, bio-force gun (popularly known as Big F**king Gun!! in the gaming circles) is known as dark-matter gun in Quake 4, and believe me it sure packs a punch. All these weapons are available in the multiplayer part of the game, though you don’t have to reload the weapons manually.



For the first time id has included drivable vehicles in their game, though vehicle based missions are a little too basic. The vehicles heal themselves over time, which make these sequences very easy. Sadly enough these vehicles don’t feature in the multiplayer. For the first time, the multiplayer aspect of a Quake game is not the coolest part. Though the main idea when developing Quake 4 multiplayer was to imitate the speed, feel and adrenaline pushing qualities of Quake III, it certainly hasn’t been achieved.

The feel of the game isn't quite right and doesn't manage to pull off the nostalgic feel it was probably going for. It’s a weird case while the speed, gameplay and the physics are targeted towards gaining a Quake III feel; the weapons give you a feel of Quake II (e.g., the rocket launcher fires slow Quake II style rockets).

But as you go on spending hours playing in both single and multiplayer mode, it will shine onto you that, in fact, Quake 4 is a spectacular piece of work. id Software's Doom III technology when coupled with the game's amazing graphical design in the single-player, becomes an exciting thrill ride. It certainly does a better job that what Doom3 did with the brand new engine. Quake 4, staying true to it s name delivers an edge-of-the-seat adrenaline rush that begins the moment you set foot in its darkened corridors. It is an excellent game to show off the Doom 3 Technology and once again id Software has created and ultra-violent gorefest.
 

BY DHIRAJ SHETTY

Game Release Date: Oct 18, 2005

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