
The world was waiting
for it. No other game in history has
seen so much hype, or built-up
anticipation (maybe be Quake II in my
opinion, but that was age ago, and we
were still kids) – I am talking about
10 million dollars in advertising
alone. What is again more surprising
(for those who didn’t know it yet)
that this game is a Microsoft Corp’s
gaming unit (You heard that right, I
DID say Microsoft)? What I do mean to
say is that for once, Microsoft has
hit gold, and they are going to mine
it for a long time to come, if the
initial reactions are anything to go
by.
Let’s face it; the Xbox
360 was not selling many units, before
Microsoft started the hype on the
third installment of the game. The
sole reason was that most of the games
available on the 360 platforms were
either not available elsewhere, or
were not too exciting to start with.
This was, till Halo made its debut,
and made history. And with the hype
built around Halo 3, it became the
sole reason for users to buy the Xbox!
So, does the game live
up to its hype? Or does anything over
and above its predecessors? Well,
because it has set an opening-day US
sales record of $194 million, outdoing
any video game or movie debut, the
answer seems to be HELL, YES!!
I have this sneaky
feeling that Halo 3 is going to boost
up the declining sales of Xbox 3;
which is to say, that people who are
intrigued enough by Halo 3, would end
up buying the game with the console
(obviously!) If you are already
familiar with Halo and Halo2, you
already know what and why of the game.
Even if you are not, the
game is easy enough to pick up, if you
have played first person shooters like
Medal of Honor, or Farcry, or even any
version of Quake. But of course, must
people who clicked on this link have
played far more than the
above-mentioned games! No, an
extensive knowledge of the game is not
necessary; what indeed is necessary is
though, is a keen eye, and insanely
quick hand-movements.
The Game

What
I knew was, that the game will not
disappoint, and it does not. Yes, I
have high expectations, and expect
more from sequels, and even more from
trilogies (Half Life, Quake, Doom, to
name a few golden oldies). Yes, I was
a bit worried after the less than
pleasing performance of Halo 2, but
Halo 3 surpasses even the first game
and delivers, living up to the hype.
When the beta version
was released, many people complained
that it was just a rehash of the Halo
2 engine, with minor improvements in
the graphics. But then, it was the
beta, and this is the real thing.
The developers Bungie
Studios have given this one if not a
complete, but a thorough makeover.
Okay, calling it a makeover would be
wrong, since they have added so many
new elements, that if I do start
recounting them, it’ll spoil the
overall gaming experience, and I’ll
end up writing a full-featured manual.
So, I’ll be the game reviewer and get
on with it.
Needless to say, Halo 3
incorporates even more eye-popping
graphics than its previous two
avatars, but that was a taken anyway.
The opening sequence starts in the
jungles of Africa, under a canopy,
with light rays shining through it,
and the level of detail is so good
that you can see the light reflecting
off the foliage, individually.
The water effects are
breathtaking – imagine the water
reacting to every step you take
towards it, and every shot, which
covers the water body. Its realistic
physics everywhere – especially when
you blow up things, the high
definition particle physics come into
play, and takes your breath away. So
you end up blowing up some more
eventually. Still, they did miss out
on some character details and some
structures look like they were carved
out of mud.
If we ignore these
little flaws, the level design had my
jaw drop, and roll on the floor. It is
MASSIVE! Every frame, and I mean every
frame is full of activity (if we leave
out the indoor battles, where the game
architecture is ho-hum), the jungles
twist and turn, and high in the sky
you see gigantic sized space ships
being taken on by mosquito sized
ships, all in real time. Even if you
die at this point, the space ship
would have changed position, and the
number of its opponents would have
increased or decreased, depending on
the situation.
The Weapons and Vehicles
In
addition to the existing weapons
(including the assault rifle which was
missing in Halo 2) new big, bad assed
weapons have been introduced, (which
essentially means that they can spew
more firepower, hence more brutal
kills).
In addition to that, the
animation sequences have been changed
too – when you are carrying the bad
assed weapon, you have to keep it in a
backpack, and the smaller weapon in an
ankle holster, which also means that
you cannot sneak up on the enemy while
you have the Big mamma gun. This also
makes the movement cumbersome, but if
you have a knack for a death matches,
and blowing up things in general
(strictly gamewise) you don’t really
give a damn.
The vehicles too have
got a makeover, well, most of them
anyway. You can still use virtually
any vehicle available in the
particular map, with the exception of
dropships. As before, all the vehicles
come with their own weaponry, and
counter-measures. There are light
vehicles, heavily armored vehicles,
transport vehicles, and even
spaceships!! We have indeed come a
long way from Duke 3D where the only
vehicle available was a golf cart!
Multiplayer Mode

I can go on, and on, and
on about this, since the Halo 3 engine
mostly comprises of multiplayer modes.
Yes, there is a single player mode,
but it is not enough (if you have
grown up on games like Max Payne) to
last you a long time. True, if you are
a die-hard gamer like me, you wouldn’t
mind playing that particular level
again, and again.
Halo 3 introduces
something totally new, and
revolutionary, called Forge. Simply
put, this tool allows the player to
add, or subtract elements from an
existing map. With this mode on, you
can still be in the game (you wouldn’t
do that though, unless you want to get
fragged by other players). You can
record your entire game-play, and
share it as a video with your fellow
players. The videos are encoded with
the halo code, so you still can’t view
it in your normal movie players (which
wouldn’t take long for the hackers to
decode), but the advantage here is the
movie size – you can record an entire
hour of game-play under 6 MB!!
True, we who live in
India may not be able to play the game
in its full-featured mode, for example
the wireless Ethernet mode (or
co-operative mode) where you can play
with others who have bought the game,
since not many of us own a Xbox or any
other console for that matter, and
secondly, the lack of great internet
speeds. Having been an avid
multiplayer fan myself (chiefly
Counter Strike and Half Life), I know,
like the other LAN-gamers, that it is
more fun playing such games as a team,
rather than playing it all by
yourselves.
Multiplayer gaming in
India is mostly confined to PCs
connected over a LAN, mostly in a
college dormitory, or more recently,
building complexes. You miss out on
all the team play, shouting death, and
maiming threats, and the overall
euphoria.
Anyway, if you DO own an
Xbox 360, DO buy this title,
(availability in India from as soon as
first week of October 2007). This is a
game you’ll play again and again, and
never tire. As I said earlier, this
game very well may play the deciding
factor if you don’t have an Xbox. It
is already topping the charts as the
highest entertainment release of all
times, and Master Chief (the lead
character in the game) is well on his
way to become the most well known
video-game characters, after the likes
of Sonic, Duke Nukem, and Gordon
Freeman.