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No human checkers player can beat computer program ‘Chinook’22 July, 2007 Scientists have used hundreds of computers to develop a checkers program they claim no human player can beat. Draughts, known as checkers in America, is a popular board game with a history that dates back 5,000 years. In checkers, disc-shaped counters move diagonally on a chequered board one square at a time and jump over an opponent’s pieces to capture them. The game is essentially simple, but scientists had to work out responses to every possible move, which meant sifting through 500 billion-billion (five followed by 20 zeroes) different play positions. The team of computer scientists at the University of Alberta in Edmonton, Canada, worked for 18 years analysing 500 billion-billion possible combinations of moves to find the perfect strategy in any situation. The research results have been published in the journal Science. Against a human who plays flawlessly, the computer game – called ‘Chinook’ – would end in a draw. Though simpler games, such as tic-tac-toe and Connect Four, have been “solved,” this is the first time that researchers have cracked a game of such complexity, according to Professor Jonathan Schaeffer of Edmonton, Alberta, leader of the research team. Professor Jaap van den Herik, a professor at the University of Maastricht in the Netherlands and editor-in-chief of the International Computer Games Association Journal, described the feat as “a magnificent performance” and “another milestone.” Checkers, which became popular in Spain in the mid-16th century, is a game between two players who move 24 red and black, or red and white, pieces over an 8-by-8 square board, eliminating opposing pieces by ‘jumping’ them. The player who first runs out of either pieces or moves is the loser.
Jonathan Schaeffer proved that
checkers, when played perfectly by
both opponents, ends in a draw,
something that until now had only been
speculation.
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